0.5.0
Latest29 September 2026
Epic Games Store, and add-ons worth installing
Builds now publish to three storefronts, and the Add-ons page grew from a handful of LoreOwl's own tools into a vetted catalogue you can add to a project in one click.
Added
- Publish to the Epic Games Store through Epic's BuildPatch Tool, with the build made live on the sandbox you choose.
- Separate Steam, itch.io and Epic Games Store tabs. A build is made once in Builds, then uploaded to any of them, with an upload history per store.
- Community add-ons on the Add-ons page: open-source Godot plug-ins checked and pinned by LoreOwl, with their licence shown and updates tracked per project.
- Suggested add-ons when you create a project, picked for the template you chose.
- The Vault inside Godot, Unity and Unreal Engine: browse and place assets without leaving the editor.
- Analytics for Unity and Unreal Engine, alongside Godot.
- Task Manager: TODO comments in your code become issues.
- Pick the engine version when you create a project. LoreOwl finds the editors you have installed, and can download Godot or install Unity through Unity Hub.
Improved
- Notification channels (Discord and Slack) belong to the organization, so every member's builds post to the same place.
Fixed
- Storage quota checks can no longer be passed by two uploads that start at the same moment.
- Members can delete the Vault folders they are allowed to edit.