Comparison

LoreOwl vs Jenkins

Game builds, checks and store uploads built in, with no server or Jenkinsfile to maintain.

LoreOwl compared with Jenkins
AspectJenkinsLoreOwl
PriceFree and open sourceIncluded in every plan
SetupA server, agents, plugins and a JenkinsfileNone. Builds run from the app
Where builds runYour own agentsYour machine, or runners you nominate
Build after a pushYesYes
Scheduled buildsYesDaily, or every 15 minutes to 30 days
Several builds at onceYesOne per machine. Add runners for more
Custom steps and scriptsYesNo
Godot, Unity and UnrealScripts you writeBuilt in
itch.io, Steam and Epic uploadsScripts you writeBuilt in
Analytics SDK added at build timeNoYes
Cancel a running buildYesYes

Where Jenkins is the better fit

  • You need custom steps, scripts or plugins
  • Parallel or matrix builds
  • Mobile or console toolchains
  • Projects that are not games

What LoreOwl does not do

  • No custom stages or build scripts.
  • One build at a time per machine.
  • No Android, iOS or console builds. Web is coming soon.
  • No resuming. A failed build starts again from the beginning.
  • The desktop app is Windows only.

Jenkins facts on this page come from its own site, checked in October 2026: jenkins.io. They change, so check them before you decide.

The other comparisons

Stop maintaining pipelines, start shipping games

Version control, assets, issues, builds and analytics in one desktop app. Install it and open a project in about five minutes.