Comparison
LoreOwl vs Jenkins
Game builds, checks and store uploads built in, with no server or Jenkinsfile to maintain.
| Aspect | Jenkins | LoreOwl |
|---|---|---|
| Price | Free and open source | Included in every plan |
| Setup | A server, agents, plugins and a Jenkinsfile | None. Builds run from the app |
| Where builds run | Your own agents | Your machine, or runners you nominate |
| Build after a push | Yes | Yes |
| Scheduled builds | Yes | Daily, or every 15 minutes to 30 days |
| Several builds at once | Yes | One per machine. Add runners for more |
| Custom steps and scripts | Yes | No |
| Godot, Unity and Unreal | Scripts you write | Built in |
| itch.io, Steam and Epic uploads | Scripts you write | Built in |
| Analytics SDK added at build time | No | Yes |
| Cancel a running build | Yes | Yes |
Where Jenkins is the better fit
- You need custom steps, scripts or plugins
- Parallel or matrix builds
- Mobile or console toolchains
- Projects that are not games
What LoreOwl does not do
- No custom stages or build scripts.
- One build at a time per machine.
- No Android, iOS or console builds. Web is coming soon.
- No resuming. A failed build starts again from the beginning.
- The desktop app is Windows only.
Jenkins facts on this page come from its own site, checked in October 2026: jenkins.io. They change, so check them before you decide.
The other comparisons
Replace GitHubLarge binary files versioned without Git LFS, with builds, a vault and issues in the same app.Replace PerforceFile locking and large files, without a server to run or a typemap to maintain.Replace AnchorpointHosted Lore with storage included, plus builds, a vault and issues, instead of a client for a host you run.Replace TrelloA board and a timeline on the same tickets, next to the commits and builds they belong to.