Integration

Aseprite

Upload the sprite you have open as a PNG, through the running LoreOwl app.

How it works

Run it
File → Scripts → “Upload to LoreOwl vault”, with a sprite open.
What is uploaded
A PNG copy of the sprite, named after its file, or Untitled if it has not been saved. Your sprite and its saved state are not changed.
How it connects
To the LoreOwl app on your own machine, which does the upload. No token is kept in Aseprite.
Needs
LoreOwl running and signed in.
First run
Aseprite asks to let the script read a file and open a connection. Allow both, and tick “Don’t show again”.

Installing it

From the Integrations page in the LoreOwl app. It finds the app's settings folder for you.

What it installs
An Aseprite extension, loreowl, in %APPDATA%\Aseprite\extensions, or under ASEPRITE_USER_FOLDER if you set it.
Versions
Aseprite 1.3 and later.
Then
  1. Restart Aseprite.
  2. With a sprite open, choose File → Scripts → “Upload to LoreOwl vault”.
Custom locations
Add a folder by hand, for example a portable install. Folders you add stay after a rescan.
Uninstalling
Removes only what the install added.

What it does not do

  • Uploads a PNG only, not the .aseprite file or a sprite sheet.
  • No name field. The name comes from the file.
  • No browsing or importing from the vault inside Aseprite.
  • Windows only, because the desktop app it talks to is.

Engines

LoreOwl builds these.

Host applications

The vault appears inside these.

Stop maintaining pipelines, start shipping games

Version control, assets, issues, builds and analytics in one desktop app. Install it and open a project in about five minutes.