Playtest feedback

In-game bug reports

Let playtesters report bugs without leaving the game.

What the tester fills in

They press Ctrl+F, the game pauses, and a short form opens.

Type
Bug, idea or feedback.
Severity
Minor, annoying, bad or blocking. Optional, and only for bugs.
What happened
Up to 2,000 characters.
Name and contact
Optional.
Keys
Esc closes, Ctrl+Enter sends. The tester is told whether it sent.

What the report adds on its own

  • The exact build and channel it came from
  • The scene, the platform and your game's version
  • Engine version, screen size, language and play time
  • A random per-install id, so several reports from one tester group together

No screenshots, no logs and no input capture. Nothing personal beyond what the tester types.

Where it lands

Under Playtest in the app.

Grouped by build

Each build shows its channel, its age and how many reports it has.

Readable at a glance

Type, severity, scene, platform and version on one line, then the message.

Kept when a build is deleted

The reports stay, marked as belonging to a deleted build.

Open it from your own button

The hotkey is the default, not the only way in.

func _on_report_pressed() -> void:
    LoreOwlFeedback.open()

LoreOwlFeedback.submit_finished.connect(func(ok: bool):
    print("sent" if ok else "failed"))

What it does not do

  • No status, assignee or resolution on a report.
  • No replies from the app. Use the contact the tester typed.
  • No screenshots or attachments.
  • No search or filters. Reports are grouped by build, newest first.
  • Reports appear on refresh, not live.
  • No link from a report to an issue.

Godot only. The form is a Godot addon added to the build at export.

The rest of the app

Stop maintaining pipelines, start shipping games

Version control, assets, issues, builds and analytics in one desktop app. Install it and open a project in about five minutes.