Pricing

Free for solo developers, $20 per seat for teams

Every plan includes the full app.

What each plan gets

LoreOwl plan limits compared across Solo, Studio and Enterprise
PlanSolo$0 foreverOne personStudio$20 per seat / monthTeams working togetherEnterpriseCustomLarger studios
Seats and storage
SeatsA pending invitation holds a seat. Solo is one seat, so it cannot invite.1Up to 50Set in your contract
Version control storageEvery revision you push. History is kept, so this only grows.10 GB500 GBFrom 5 TB
Asset vault storageEvery version of every asset in the organization.1 GB100 GBFrom 1 TB
Largest single pushSized above importing an existing project, which is the biggest push there is.5 GB150 GBFrom 1.5 TB
ProjectsNo separate limit. Storage is the limit.UnlimitedUnlimitedUnlimited
Analytics
Raw event historyDaily summaries are kept for good. Only per-event detail expires.30 days12 months24 months
Events per project per day100k5M50M
CollaborationNeeds more than one seat.
File locksClaim a binary file so two people cannot edit it at once.Not includedIncludedIncluded
Shared vault and project historyNot includedIncludedIncluded
Roles and permissionsNot includedIncludedIncluded
In every planThe app is not cut down on the free plan.
CI/CD pipelineBuild Godot, Unity and Unreal projects, then upload to itch.io, Steam or Epic.IncludedIncludedIncluded
Slack and Discord announcementsRelease notes posted to your channels when a build ships.IncludedIncludedIncluded
Playtest feedbackCtrl+F inside the build. Reports arrive under the build they came from.IncludedIncludedIncluded
Support
Community supportIncludedIncludedIncluded
Email supportNot includedIncludedIncluded
Named contact and onboardingNot includedNot includedIncluded

Download to start on Solo, then upgrade to Studio from Settings → Billing in the app. For Enterprise, talk to us.

Questions

If yours is not here, ask us.

What counts as a seat?

One person in your organization. A pending invitation holds a seat until it is accepted or cancelled.

Can I change the number of seats?

Any time. Billing follows the count, so there is no jump from paying for five to paying for ten.

What happens when I hit a limit?

New pushes and uploads stop and the app says which limit and how much you are using. Nothing already stored is deleted, and pulling and cloning keep working.

Is version control limited on Solo?

No. Same branches, same merge resolver, same cloud remote, with 10 GB of history. A blank Unreal project with starter content is about 2 GB.

Why is there no unlimited plan?

Storage costs us money every month and version control history only grows. Enterprise limits are real numbers, set in your contract, and higher than the ones here.

How do I pay?

In the app, through Polar. We never see your card details.

Stop maintaining pipelines, start shipping games

Version control, assets, issues, builds and analytics in one desktop app. Install it and open a project in about five minutes.