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Articles on game engines, build tooling and production workflows.
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Unreal Engine 6: from a Rocket League teaser to a roadmap
What Epic has confirmed about UE6 so far: one engine for UE5 and UEFN, Verse and Scene Graph at the centre, and Early Access targeted for the end of 2027.
ReadGodot 4.7: the changes worth knowing
Area lights, HDR output, drawing on textures and a new Asset Store. Plus two maintenance releases since June, and what to check before you upgrade.
ReadUnity 7: what was announced at Unite Seoul
A CoreCLR core, near-instant Play Mode and an upgrade that Unity says will not require rebuilding your project. Beta in December, full release in early 2027.
ReadUnreal Engine 5.8 is the last planned major UE5 release
Mesh Terrain, production-ready MegaLights, Lumen Lite and an MCP plugin for LLMs. What shipped in 5.8, and how to upgrade a project safely.
ReadEpic open-sourced Lore. Here is how it works.
Epic's version control system for code and large binary files is now public under the MIT licence. How it stores data, what the CLI is like, and how LoreOwl builds on it.
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