Build Games Not Workflows

Your entire game development workflow, unified.

Lore version control

Branch, diff and merge game projects. Binary-aware, and no terminal in sight.

Issue tracking

Issues on a board, with priority and the milestone's dates on the ticket itself.

Asset management

One versioned store for the files a game is made of. Save a scene, send only the new bytes.

CI/CD pipeline

Check, export, publish and announce in one run. The failing stage is already open.

Analytics

Sessions and playtime arrive with no code at all. Events of your own are one call.

Integrations

One workflow for designers and developers

Deep integrations connect the tools each side already works in, so files move from one to the next without manual exports.

Explore integrations
Newsletter

Release notes in your inbox

A monthly summary of what shipped in LoreOwl. The same notes that go on the changelog, and no other email.

Stop maintaining pipelines, start shipping games

Version control, assets, issues, builds and analytics in one desktop app. Install it and open a project in about five minutes.