12 albedo_texture = ExtResource("tex_rock_01")
13- lod_bias = 1.0
13+ lod_bias = 0.45
14+ lod_distances = PackedFloat32Array(8, 24, 60)
15 normal_enabled = true
16 roughness = 0.82
17- uv1_scale = Vector3(1, 1, 1)
17+ uv1_scale = Vector3(2, 2, 1)
18
19 [node name="Boulder01" type="MeshInstance3D" parent="Rocks"]
20 mesh = SubResource("mesh_boulder_lod0")
21- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.2, 0, -8.6)
21+ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.2, 0.35, -8.6)
22 material_override = SubResource("mat_rock_01")
23+ visibility_range_end = 60.0
24+ visibility_range_fade_mode = 1
25 script = ExtResource("lod_manager")
26
27 [node name="Boulder01_LOD2" type="MeshInstance3D" parent="Rocks"]
28+ mesh = ExtResource("mesh_boulder_lod2")
29+ cast_shadow = 0
30+ visibility_range_begin = 24.0
31+ visibility_range_fade_mode = 1
32 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.2, 0.35, -8.6)