Godot
LoreOwl finds your Godot, builds your project headlessly, and adds a Vault dock to the editor.
What LoreOwl does with it
Finds or downloads Godot
It looks in the usual folders, and can download the version your project needs, including .NET builds.
New projects
2D, 3D and blank templates, from Godot 4.0 up.
Headless builds
Godot exports a copy of your project. Your own folder is never touched.
Every build option
Analytics, the in-game feedback form, GDMaim obfuscation and pre-build scene checks.
A Vault dock
Browse the vault beside the FileSystem dock. Install it from the Addons page in the app.
Presets checked first
LoreOwl reads export_presets.cfg before it copies anything, so a missing preset fails in a second.
Export presets
Create them in Godot's Export dialog. The names must match exactly.
- Windows
Windows Desktop, builds an .exe- Linux
Linux, builds an .x86_64- Web
Web. Coming soon.
LoreOwl runs godot --headless --export-release with the preset, or --export-debug when you tick Debug build.
The details
- Detected by
project.godot- Vault assets go to
res://imported/- Left out of builds
.godot,.importand build output folders. The import cache is copied back in, so the export does not reimport everything.- Not versioned
.godot/,*.import,.mono/and exported builds, from the.loreignoreevery new project gets.- Time limit
- An export stops after five minutes.
What it does not do
- Builds for Windows and Linux. Web is coming soon. No macOS, mobile or console.
- Presets are yours to create. LoreOwl does not write them.
- Your own GdUnit4 tests are not run. Checks are a scene walk plus your own rules.
- The desktop app is Windows only.
Engines
LoreOwl builds these.
Host applications
The vault appears inside these.