Engine

Unity

LoreOwl finds your Unity editors, builds players headlessly, and adds a Vault window to the editor.

What LoreOwl does with it

Finds your editors

Unity Hub's editor folders, including a second install folder set in Hub. A missing version can be installed through Hub.

Respects the project's version

It reads ProjectVersion.txt, and will not open a project in a newer Unity, because that upgrades it for good.

New projects

2D, 3D and blank templates, from Unity 2021.3 up. No Hub sign-in needed to create one.

Headless builds

For Windows, Linux and macOS, from a copy of your project.

Analytics

Tick Analytics and the LoreOwl Analytics package is added to the build copy.

A Vault window

Window → LoreOwl → Vault, in Unity 2021.3 and later.

The build

How it runs
Unity in batch mode, calling LoreOwl.HeadlessBuilder.Build, a build script added to the copy only.
Scenes
The scenes enabled in File → Build Settings.
Success
Only when the script reports success. Unity can exit cleanly after a failed build, so the exit code is not trusted.
Licence
If Unity has no active licence, the build stops and tells you to sign in to Unity Hub.
Left out of builds
Library, Temp, Obj, Logs, UserSettings and build folders.
Time limit
A build stops after 30 minutes.

Version control

  • .meta files are versioned with their assets
  • Library, Temp, Logs, UserSettings and build folders are ignored
  • Vault assets go to Assets/Imported/. Open Unity once, then commit each asset with its .meta

What it does not do

  • No Android, iOS or console builds. Web is coming soon.
  • No feedback form, obfuscation or pre-build checks. Those are Godot only.
  • A missing platform module is not caught before the build starts.
  • The desktop app is Windows only.

Engines

LoreOwl builds these.

Host applications

The vault appears inside these.

Stop maintaining pipelines, start shipping games

Version control, assets, issues, builds and analytics in one desktop app. Install it and open a project in about five minutes.