Integrations
Engines and tools LoreOwl works with
Build with Godot, Unity and Unreal, and manage assets from the tools you already use.
Engines
LoreOwl finds, builds and publishes these, and each gets a LoreOwl Vault plugin in the editor. Analytics works on all three; the feedback form, obfuscation and pre-build checks are Godot only.
Host applications
The vault appears inside these as a panel: browse, place and upload. Install them from the app's Integrations page.
BlenderBrowse the vault, place assets, upload a .blend with its media.MayaBrowse and place vault assets, export the selection, or upload the scene with its files.Substance 3D PainterExport every texture set with a Painter preset and upload each map.ReaperA dockable panel that uploads a session and the media it references.KritaUpload the open document to the vault as a flattened PNG.AsepriteUpload the open sprite as a PNG, through the running LoreOwl app.HoudiniBrowse and place vault assets, export the selection, or upload the .hip with its files.3ds MaxA dock that places vault assets and uploads a .max with its bitmaps.FMOD StudioSearch the vault for audio, place it in the Audio Bin, upload what you made.